General Regulations

Deelnemen aan dartskampen ingericht door ChudartZ

Terms:

  • Singles (single): These can be men or women from 8 years old to ...
  • Couple: These can be men, women, or mixed teams from 8 years old to ...
  • Youth: Suitable for both boys and girls from 8 to 18 years old.

Rules:

  • Youth players are only admitted to the youth category if they have not yet reached the age of 18 on the date of the event.
  • De leeftijd wordt gecontroleerd a.d.h.v. de identiteitskaart of een gelijkwaardig document bij het inchecken. Als een speler 18 jaar geworden is (of ouder is) op de dag van het dartskamp, wordt de speler geweigerd voor het jeugd dartskamp en is er geen recht op teruggave van het inschrijfgeld.
  • It is the responsibility of the player/parent or guardian to check this in advance.
  • Once a ticket/registration has been purchased for the "youth" category, the player agrees to the rules mentioned in the previous 3 points.
  • Leeftijdsafwijkingen binnen de jeugdcategorie kunnen per dartskamp variëren. Raadpleeg steeds de specifieke dartskamp-informatie voor exacte details.

Sign in

  • Alle spelers moeten zich 15 minuten voor aanvang van het dartskamp aanmelden.
  • Als een speler zich niet 15 minuten van tevoren aanmeldt, kan zijn plaats/ticket voor het dartskamp worden doorverkocht aan aanwezige deelnemers zonder geldig deelnameticket, en zeker als het dartskamp volledig is volgeboekt.
  • Toegestane aantal spelers: Afhankelijk van het dartskamp: zie website voor exacte aantallen !

Gedrag tijdens het dartskamp

During a match, players must behave respectfully towards other players and refrain annoying other players, using abusive language or gestures, and unsportsmanlike behavior, such as intentionally losing a leg or match, intentionally delaying a match or disrupting the throw of other players.
This also applies to the caller, marker(s).

Tijdens de dartskampen werken we met aangewezen callers/markers.

  • In the group stage, a player/team will be designated for each match to play the role of marker/caller to fulfil.
  • In de knock-outfase zal de kampleiding scheidsrechters aanstellen voordat de knock-outs beginnen. Ook indien er met een A- en een B-ronde wordt gewerkt.
Spelers die zich niet houden aan de ‘gedragsregels’ kunnen worden gestraft door de kampleiding.
Possible sanctions:
  • Package for the match in question
  • Exclusion from prize money
  • Uitsluiting van het dartskamp
  • Uitsluiting van komende dartskampen georganiseerd door ChudartZ

Draw

  • Poules worden voorafgaand aan het dartskamp geloot.
  • Poules bestaan uit 4,5 of 6 spelers, afhankelijk van het dartskamp, het aantal inschrijvingen, dubbel of enkel. See website details
  • Al naargelang het dartskamp gaat de ‘eerste van de poule’, de beste 2 van de poule of de best geplaatste tweedes en/of derdes door naar de volgende ronde of A-reeks.
  • Details afhankelijk van het dartskamp zijn terug te vinden op de website.
  • Eenmaal het dartskamp is begonnen, zijn er geen vervangers meer toegestaan.

Pitch

  • Players must provide their own darts which must not exceed 30.5cm total length and no more weigh more than 50 grams.
  • All arrows must be deliberately, one at a time, with the needle point forward, turned out of the hand overhand Thrown.
  • A throw consists of a maximum of 'three' darts.
  • If a player touches a dart that is in the dartboard during a throw, that throw is deemed complete Considered.
  • Darts that fall out of the dartboard may not be thrown again, even if it is a 'bouncer' (e.g. hits the wire or another arrow and falls to the ground).
  • Darts that fall out of the dartboard before the throw is completed do not count.
  • Before the darts are retrieved after completing a throw, it is NOT allowed for any player or Scorekeeper to push a dart (or darts) into the board to prevent them from falling out. Should this be the case, the affected darts will not be counted.
  • As soon as the score (number of points) has been 'mentioned' by the caller and an arrow still falls from the board, then the points mentioned.

'Plate' & 'Oche' or throwing line

  • The dartboard must be fixed in such a way that the vertical height from the floor to a horizontal line through the middle of the "Bull" measures 1.73 meters.
  • The diagonal distance from the center of the bull to the back of the oche at floor level should be 2.93 meters.
  • During a match, no player may step on any part of the raised oche unless the player Retrieve his darts from the dartboard.
  • When throwing the darts at the dartboard, the feet of the throwing player must be behind at all times. the oche remain.
  • A player who throws a dart from a position on either side of the raised oche must keep his or her feet behind an imaginary straight line extending on either side of the raised oche.

Start and end of match

  • No one is allowed to enter the field of play except the referee, caller, marker(s), scorer(s), electronic operators and the designated players.
  • A match can only start when both players and a writer/caller are present.
  • To determine who gets to start the match, both players throw one dart at the bull. The player who is considered to be The first name is filled in on the match card and starts to 'bullish'. The player closest to the "inner bull", will start the first leg.
  • If the first player throws into the inner or outer bull, this player will remove his dart so that the second player player has a free bull to throw at.
  • If a bouncer occurs while throwing to the bull or the dart falls out of the dartboard, one may be allowed to Throw 1 dart at the bull.
  • If both players do not touch the inner or outer bull, the player closest to the bull may start.
  • When in doubt or equal distance from the inner or outer bull, both players will bull again.
  • To start scoring, the player only needs to land their darts on the dartboard within the outer double thread.
  • Each match or leg is played with a double finish, i.e. in order to win and throw out, a darts land in the Double Ring (Bull) of the number equal to half of the remaining score.
  • The Bull (inner bull, red) counts as "50" and if the score is required for "50" to complete a leg or match. So the Bull (inner bull, red) actually counts as double "25".
  • The Bust Rule applies, that is, if a player scores more points than necessary in a roll to win the leg or match, or score the same points without ending on a double, or a score If you leave one behind, that throw does not count and the score remains as it was before the throw.
  • The first player to finish by obtaining the required double out will be the winner of that leg, set or contest, depending on what is applicable. A dart thrown by a player after completion does not count mead.
  • In a match or set divided into legs, the match or set is played as a 'best of three' (five, seven, etc.) legs. For example, the first player to win a majority of the given number of legs must be the winner of the match or set, and the remaining legs, if any, may not be played again.
  • At the end of the match, the writer/marker will report the result to the competition table.

Scoring

  • Tijdens de dartskampen gebruikt men wedstrijden of legs met een vast oneven aantal, meest voor de hand liggende 501, maar afwijkend kan ook van 301, 701 of 1001 gespeeld worden. Alle gemaakte scores worden afgetrokken van het totale gegeven aantal of de score die overblijft na de vorige worp.
  • A dart only scores if the point remains in the dartboard or touches the surface of the dartboard within the outer double thread, after the roll is completed and the score has been announced and/or noted on the scoreboard.
  • Darts shall be removed from the dartboard by the thrower, except in cases where a physical disability or Injury requires a player to receive assistance, but only after the score has been recorded by the marker.
  • Protests regarding a score obtained cannot be submitted after the score has been recorded by the marker and the darts. If an incorrect score leads to a leg win, it remains result.
  • Calculation errors remain as they appear on the scoreboard unless they appear before the next roll of the player whose score is wrong, will be corrected.
  • The actual score a player needs should be clearly visible at eye level on the scoreboard are displayed, both for the players and for the Board Marker.
  • No indication of the required 'double out' by the referee, caller, marker or scorer, e.g. '32' not 'double 16'.
  • De Board Marker treedt op als scheidsrechter in alle zaken met betrekking tot de spelregels van het organiseren van een dartswedstrijd en zal indien nodig overleg plegen met de aangewezen kampofficials voordat beslissingen worden genomen die invloed hebben op een wedstrijd.

During the match

  • The darts may only be removed from the board after the caller has determined the score/checkout and written down.
  • If 1 or more darts are removed from the dartboard prior to the score/checkout, the This turn will be considered as a no-score (0 point deduction).
  • Players are expected to match the match after each turn, which is recorded on the scoreboard. value thrown.
  • Subsequent decisions about incorrect calculations/incorrectly recorded scores can no longer be changed, unless both players agree.

What happens in the event of a tie after the group rounds?

Bij door ChudartZ georganiseerde dartskampen met poulerondes wordt de eindstand bij een gelijke stand als volgt bepaald:

  • The number of matches won
  • The number of legs won
  • The number of legs lost
  • The leg balance (the number of legs won minus the number of legs lost)
  • The head-to-head result
  • All things being equal, a 9-dart shoot out. The player with the highest score after 9 darts finishes above the other player. To determine the starting player of the 9-dart shoot out, the bull is thrown. The player closest to the bull chooses who starts the 9-dart shoot out